> For the complete documentation index, see [llms.txt](https://docs.parsue.io/aceland-unity-packages/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.parsue.io/aceland-unity-packages/getting-started/announcement.md).

# Announcement

## Badges For Package

18 Sept 2026

For clarifying packages supporting level, I'm adding badges to each front page of packages.

![Full Open Source](https://img.shields.io/badge/Full%20Open%20Source-2A8B22) - Completely open source.  You can visit a public github repo to visit all source code.

[![Open Runtime, Paid Editor Tools](https://img.shields.io/badge/Open%20Runtime,%20Paid%20Editor%20Tools-C24B42)](https://docs.parsue.io/aceland-unity-packages/open-and-paid/open-core-and-paid-editor-tools) - Under Open & Paid policy.  This will link to the document page.

![Burst](https://img.shields.io/badge/Burst-Ready-FF6C37) - All/Partial elements are ready to used in ECS system including Jobs and DOTS.

![CoreCLR Ready](https://img.shields.io/badge/CoreCLR-Ready-4A5BC2) - Domain-free package.  You can turn off `Reload Domain` to use it.

[![Sponsor](https://img.shields.io/badge/Sponsor-%E2%9D%A4-db61a2?logo=githubsponsors\&logoColor=white)](https://github.com/sponsors/parsue) - This will lead you to my Github Sponser page.

[![Discord](https://img.shields.io/badge/Discord-Join-5865F2?logo=discord\&logoColor=white)](https://discord.gg/XsCYGnYzuc) - This will lead you to AceLand Community.

![Github](https://img.shields.io/badge/github-repo-blue?logo=github) - This will lead you to Github Repo of the package.

***

## Development of New Editor Tools

18 Sept 2026

The most leaks in AceLand Packages is Editor Tools.  In AceLand Library package, there are 2 small editor tools, but it's still not a killer shot.

I will develop more killer tools on Unity Editor in very close future. I have serveral ideas, and all is about control of scene editing. Indeed, Unity is not modify her sucking usage of scene windows for long time.

Editor Tools will be Paid Package.  Under same control of Licensing, 7-day free trial, subscription and perpetual puchase.  I will make a good price and a discount deals on release.

***

## Upgrades of Old Package

18 Sept 2026

Serveral existing packages will be upgraded to Core Packages.  Runtime code will be implemented to modern Unity, and will develop full set of Editor Tools for monitoring and verficating.

The first touch package will be Event Driven.  This is one of the eariest package I created.  I changed few times for better runtime performance, but it's not fit to modern age.  New Event Driven will be a new stage to Core Packages like Injection.  And it will under `Open Core, Paid Editor Tools` policy.

There are no exact roadmap here, but I will take my free time to work on it.

***

## Core Packages Injection and Lifecycle is Online

17 Sept 2026

I'm very happy that two brand new core packages Injection and Lifecycle are online now.  Backend Services, Discord Server, Money Flow, Unity Licensing are all tested.

As the first releases of Core Packages, a 25% off discount of New Release are apply on editor tools license of both packages.

Please see the related documents, and visit Discord Server \[[AceLand Community](https://discord.gg/XsCYGnYzuc)].

***

## Discord Server \[AceLand Community] is Online

17 Sept 2026

AceLand Community will be a supports and discussion center of all AceLand Packages, and a managements of licenses, machine seats and community members.

Discord Server \[[AceLand Community](https://discord.gg/XsCYGnYzuc)]

Community is open for public. All members can ask, discuss and share ideas of all packages.  Paid members can ask for priority supports of their paid packages, and also create a license enquiry ticket for supports of licensing problems.

***

## Completion of AceLand Licensing

17 Sept 2026

AceLand Licensing is a backend connection to handle Machine License of using Paid Editor Tools of core packages.

When a core package is installed to project, `tools > AceLand > {package name} > License` and other menu items will be created. When open editor windows or License windows, you will be prompt to install `com.aceland.licensing` .&#x20;

After licensing is installed, you can handle license of current machine.  Before purchasing a license, you can start a 7-day free trial of full editor tools.

Licensing is a pure editor tools, and will not including in build application.

***

## Open Core and Paid Editor Tools

1 Sept 2026

We are balancing on open source and development returns.  'We' is using here, indeed, 'We' is working by single man, [Parsue Choi](https://profile.parsue.io/).  It's hard to work with all packages development in completely free method.

We always stand with Open Source, so we made the decision.  Core function will be completely open with all source code in GitHub, but Unity Editor Functions are paid properties.

Please read the pages under OPEN & PAID group.

***

## Road to Unity 7 and CoreCLR

12 Aug 2026

We are creating Core Packages for upcoming Unity 7 and CoreCLR structure.  These core packages request no dependency, and are compatible from 2022.2.

Core Packages are ready and recommended to disable Domain and Scene Reload in Editor Settings.  As a new phase of AceLand Unity Packages, we are concentrating not only easy-usage and performance, but also editor validation tool.  If possible, auto-validation and live graph will be included.

Currently two core packages are in development and tests.  Once published, we will start migration of other packages.  They may be upgraded, or obsolated and pending to be removed.

We will also create simple games with Core Packages as a zero-to-hero tutorial project.

As all usage of packages will be changed, plesae read documents for implements.

***

## Road to 6000.5

15 Jun 2026

We are upgrading all packages to support Unity 6000.5 or later.  Usage will not be changed, and no functions will be obsolated.

Currently, our packages are not support hot-reload or domain.  After this upgrade,  all packages will follow Unity method to initialize and deinitialize static variables.

***

## Package Rearrangement

21 Dec 2025

Rearrangement of packages are just finished.

We found that our Foundation Library package is growing to be to large. So we decided to separate functional and models to serveral independent pacakge.

Most useful packages will not dependent on a large foundation package for only tiny single function, but single or serveral tiny packages.

Dependency minimals. We will keep this in future developments.

***

## Unity 6000.3

From 6000.3, signature verification is required.

It seems that Unity is defined a security risk with installation package wtih Scoped Registry. This causes the best way with OpenUPM becoming a signature warning and Scoped Registry warning.

And also, Unity will not handling installation of packages with invalid signature. So the dependency control is not working with Scoped Registry. Package can still be installed and work fine but not convenient to update. And also there will be an annoying yellow warning icon on the Editor.

If you are concerning any security risk, or don't want any useless or meaningless warning icon, install our packages with git url. See the [Installation](/aceland-unity-packages/getting-started/quickstart.md) page for details. We promise it's also easy to do it.

We know that OpenUPM has put the solution dev on their schedule. So before that, work with git url.

***

## Implement with v2

Package v2 is a new stage. We (indeed I) finally are free to develop must-have features.

#### Zero-Environment

Our foundation package [Library](/aceland-unity-packages/packages/library.md) is now dependent with NuGet for ZLinq. ZLinq is very powerful that solving Linq memory allocation issue. All packages will be implement with ZLinq and target to zeo-allocation environment.

#### Multi-Tasking in Unity

As Unity is a absolute single thread environment, multi-tasking will always a dream. Even Jobs is strong in Unity, hybrid running will lose efficiency. Package [Task Utils](/aceland-unity-packages/packages/task-utils.md) provides a stronger Promise Handle in v2.&#x20;

* **Task Agent** - run task in thread pool with Application Alive Token which will be canceled on Application quit or Editor stop playing.
* **Token Free** - cancel or dispose the Promise Handle will stop the Task, no cancelation token is necessary.
* **Catch All Exception Types** - try-catch block is not necessary in Task, leave it alone or throw exceptions.
* **Awaitable** - await in Task or Yield Return in Unity Coroutine are acceptable with promised.
* **Work With Batches** - wait for collection of Promise Handles, or cancel all.

#### Dispatcher for Unity

Promise Dispatcher can pass code to any sync point of Unity main thread. This provides a modern application method to design multi-tasking processes with Unity APIs.

***

## Terminated Packages

#### Node For Mono

This was an extension of Node Framework, and was terminated permently.

#### Memento Service

This was terminated temporarily.

***

## Package not Recommended to Use

There are some test package in v1 state of AceLand Package. Those package is verified not to be suitable to Unity hierarchy framework.

Those documents are already hidden to all audients. We are requiring openupm to remove those packages to help audients having a clear list in Unity Package Manager.

***
