Change Log
All notable changes to this project will be documented in this file.
[Unreleased]
[1.0.20] - 2025-04-02
Added
[Attribute] ReadOnlyField - showing the field as non-editable in Inspector window
[1.0.18] - 2025-03-14
Modified
[Extension.int] remove clamp function from Remap
[1.0.17] - 2025-03-04
Modified
[Json] amended namespace of JsonConverter
[1.0.16] - 2025-03-04
Added
[Serialization Surrogate] more Unity data types
[Json] JsonConverters for more Unity data types
[1.0.15] - 2025-03-04
Added
[Serialization Surrogate] Bounds and Matrix4x4
[Json] JsonConverters for Unity data types, Json Extensions default using all JsonConverters
Modified
[Utils] Helper Function GetBinaryFormatter() return IFormatter now
[1.0.14] - 2025-02-23
Added
[Serialization Surrogate] Vector4 Serialization Surrogate
[1.0.13] - 2025-02-22
Modify
[Extensions] more functions
[1.0.12] - 2025-02-14
Modify
improve codes to solve performance and memory allocation issues
[1.0.11] - 2025-02-04
Modify
[Mono] use SetParent() in Singleton.
[1.0.10] - 2025-01-25
Modify
[Mono] Make Singleton Instance public.
[BuildLeveling] Separate files by classes.
[1.0.9] - 2025-01-14
Fix
[Extension] Transform.DestroyAllChildren will loop to dead. It's cause Editor is not updating the Transform.childCount on child destroyed.
[1.0.8] - 2025-01-13
Add
[Extension] Texture2D.Resize(int targetWidth, int targetHeight)
[Extension] Texture2D.Resize(int maxSize)
[Extension] Texture2D.CropAndResizeToSquare(int squareSize)
[Extension] Color[].ResizePixels(int originalWidth, int originalHeight, int newWidth, int newHeight)
[1.0.7] - 2025-01-3
Modify
[Json] Add option to use withTypeName settings
[1.0.6] - 2024-11-26
Modify
[Editor] Undo functional for Project Settings
[1.0.4] - 2024-11-24
Last updated