AceLand Unity Packages
  • Home
  • Getting Started
    • Installation
    • Project Settings
    • Architecture Graph
    • Development Level
  • Tutorial
    • Create Your Package
    • Create Project Settings
  • Packages
    • Library
      • Change Log
      • Editor Tools
      • Mono
        • Follow Object
        • Singleton
      • Attributes
        • Conditional Show
        • Inspector Button
        • ReadOnly Field
      • Build Leveling
      • CVS
      • DataTools
      • Disposable Object
      • Extensions
      • Json
      • Kalman Filter
      • Optional
      • Project Setting
      • Serialization Surrogate
      • Utils
    • Event Driven
      • Change Log
      • Event Bus
      • Signal
    • Input
      • Change Log
    • Memento Service
      • Change Log
    • Node Framework
      • Change Log
      • Mono Node
    • Node For Mono (dev)
    • Player Loop Hack
      • Change Log
    • Pool
      • Change Log
    • Security (dev)
    • States
      • Change Log
    • Task Utils
      • Change Log
    • WebRequest
      • Change Log
Powered by GitBook
On this page
  • [Unreleased]
  • [1.0.20] - 2025-04-02
  • [1.0.18] - 2025-03-14
  • [1.0.17] - 2025-03-04
  • [1.0.16] - 2025-03-04
  • [1.0.15] - 2025-03-04
  • [1.0.14] - 2025-02-23
  • [1.0.13] - 2025-02-22
  • [1.0.12] - 2025-02-14
  • [1.0.11] - 2025-02-04
  • [1.0.10] - 2025-01-25
  • [1.0.9] - 2025-01-14
  • [1.0.8] - 2025-01-13
  • [1.0.7] - 2025-01-3
  • [1.0.6] - 2024-11-26
  • [1.0.4] - 2024-11-24
  1. Packages
  2. Library

Change Log

All notable changes to this project will be documented in this file.

[Unreleased]


[1.0.20] - 2025-04-02

Added

  • [Attribute] ReadOnlyField - showing the field as non-editable in Inspector window

[1.0.18] - 2025-03-14

Modified

  • [Extension.int] remove clamp function from Remap

[1.0.17] - 2025-03-04

Modified

  • [Json] amended namespace of JsonConverter

[1.0.16] - 2025-03-04

Added

  • [Serialization Surrogate] more Unity data types

  • [Json] JsonConverters for more Unity data types

[1.0.15] - 2025-03-04

Added

  • [Serialization Surrogate] Bounds and Matrix4x4

  • [Json] JsonConverters for Unity data types, Json Extensions default using all JsonConverters

Modified

  • [Utils] Helper Function GetBinaryFormatter() return IFormatter now

[1.0.14] - 2025-02-23

Added

  • [Serialization Surrogate] Vector4 Serialization Surrogate

[1.0.13] - 2025-02-22

Modify

  • [Extensions] more functions

[1.0.12] - 2025-02-14

Modify

  • improve codes to solve performance and memory allocation issues

[1.0.11] - 2025-02-04

Modify

  • [Mono] use SetParent() in Singleton.

[1.0.10] - 2025-01-25

Modify

  • [Mono] Make Singleton Instance public.

  • [BuildLeveling] Separate files by classes.

[1.0.9] - 2025-01-14

Fix

  • [Extension] Transform.DestroyAllChildren will loop to dead. It's cause Editor is not updating the Transform.childCount on child destroyed.

[1.0.8] - 2025-01-13

Add

  • [Extension] Texture2D.Resize(int targetWidth, int targetHeight)

  • [Extension] Texture2D.Resize(int maxSize)

  • [Extension] Texture2D.CropAndResizeToSquare(int squareSize)

  • [Extension] Color[].ResizePixels(int originalWidth, int originalHeight, int newWidth, int newHeight)

[1.0.7] - 2025-01-3

Modify

  • [Json] Add option to use withTypeName settings

[1.0.6] - 2024-11-26

Modify

  • [Editor] Undo functional for Project Settings

[1.0.4] - 2024-11-24

Last updated 2 months ago

First public release. If you have an older version, please update or re-install. For detail please visit and bookmark our

GitBook