Change Log
All notable changes to this project will be documented in this file.
[Unreleased]
[1.0.11] - 2025-02-28
Modified
removed TryUndo() and TryRedo()
Fixed
service history limit is one less than setting
[1.0.10] - 2025-02-27
Modified
work with MementoState and GlobalMementoState
default Clone method is System.Object.MemberwiseClone()
Fixed
Unity Object is not supporting issue
[1.0.9] - 2025-02-26
Fixed
[Local Service] Caretaker not undo first memento state
Modified
[Local Service] Improved Caretaker TryUndo and TryRedo code.
[1.0.8] - 2025-02-24
Added
[Global Service] Add more states to GlobalMementoState
[1.0.7] - 2025-02-24
Modified
[Global Service] separate OnStateChanged to OnStateUndo and OnStateRedo
[1.0.6] - 2025-02-23
Modified
[Global Service] save customized global memento states
[1.0.5] - 2025-02-23
Modified
change dependencies - Deep Clone supports Unity data type.
[1.0.4] - 2025-02-16
Modified
rename Undo Limit to History Limit
improve check way on TryUndo() and TryRedo()
Added
Undo() and Redo() method to get state directly, throw exception on no state recovered
set History Limit on building Local Service, default is History Limit on Project Setting, minimum limit is 4
Fixed
UndoCount returning -1 on no state history.
[1.0.3] - 2025-02-14
Last updated