GPU Resident Drawer
Must-Turn-On for URP project to enhance efficient batching
Official
Unity Document: <here>
Purpose
Draw Batch can be reduced and boost up performance.
If you are a Programmer or Developer without CGI or Graphic Renderer skills, this will be a critical function you must turn on.
Works on URP 3D Project only.
Setup Steps
Project Settings > Graphics >
Shader Stripping >
BatchRendererGroup Varients >
Keep All
Asset > URP Asset (Default Render Pipeline in Graphic) >
SRP Batcher >
on
GPU Resident Drawer >
Instanced Drawing
Asset > Rendering Data (URP Asset in Rendering List in the URP Asset) >
Rendering > Rendering Path >
Forward+
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