GPU Resident Drawer

Must-Turn-On for URP project to enhance efficient batching

Official

Unity Document: <here>

Purpose

Draw Batch can be reduced and boost up performance.

If you are a Programmer or Developer without CGI or Graphic Renderer skills, this will be a critical function you must turn on.


Setup Steps

  • Project Settings > Graphics >

    • Shader Stripping >

      • BatchRendererGroup Varients > Keep All

  • Asset > URP Asset (Default Render Pipeline in Graphic) >

    • SRP Batcher > on

    • GPU Resident Drawer > Instanced Drawing

  • Asset > Rendering Data (URP Asset in Rendering List in the URP Asset) >

    • Rendering > Rendering Path > Forward+

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