Must-Turn-On for URP project to enhance efficient batching
Unity Document: <herearrow-up-right>
Draw Batch can be reduced and boost up performance.
If you are a Programmer or Developer without CGI or Graphic Renderer skills, this will be a critical function you must turn on.
Works on URP 3D Project only.
Project Settings > Graphics >
Shader Stripping >
BatchRendererGroup Varients > Keep All
Keep All
Asset > URP Asset (Default Render Pipeline in Graphic) >
SRP Batcher > on
on
GPU Resident Drawer > Instanced Drawing
Instanced Drawing
Asset > Rendering Data (URP Asset in Rendering List in the URP Asset) >
Rendering > Rendering Path > Forward+
Forward+
Last updated 1 year ago