# Spatial-Temporal Post-processing

### Official

Unity Document: <[here](https://docs.unity3d.com/6000.0/Documentation/Manual/urp/stp/stp-upscaler.html)>

### Purpose

As this is a post-processing, nothing will be changed on the rendering processes.  The main purpose of STP is to upscale low resolution content to hight resolution content.

If your project is meeting a rendering performance issue and scene contents cannot be optimized anymore, you can set a low resolution to render the scene contents.  STP can upscale your low resolution output to high resolution.

{% hint style="warning" %}
Works on URP 3D Project only.
{% endhint %}

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### Setup Steps

* Asset > URP Asset >
  * Quality >
    * Upscaling Filter > `Spatial-Temporal Post-Processing`
    * Anti Aliasing (MSAA) > `Disabled`
* Hierarchy > Main Camera
  * Rendering >&#x20;
    * Anti-aliasing > `Temporal Anti-aliasing (TAA)`

***

### Adjustment and Test

* Asset > URP Asset >
  * Quality >
    * Render Scale > Change Value (Default: `1`)
* Windows > Analysis > Rendering Debugger
  * Rendering >
    * Map Overlays > `STP`
    * TTA Debug Mode > show more info


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