Spatial-Temporal Post-processing
URP only. Software-based Upscaler (also can downscale but meaningless).
Official
Unity Document: <here>
Purpose
As this is a post-processing, nothing will be changed on the rendering processes. The main purpose of STP is to upscale low resolution content to hight resolution content.
If your project is meeting a rendering performance issue and scene contents cannot be optimized anymore, you can set a low resolution to render the scene contents. STP can upscale your low resolution output to high resolution.
Works on URP 3D Project only.
Setup Steps
Asset > URP Asset >
Quality >
Upscaling Filter >
Spatial-Temporal Post-Processing
Anti Aliasing (MSAA) >
Disabled
Hierarchy > Main Camera
Rendering >
Anti-aliasing >
Temporal Anti-aliasing (TAA)
Adjustment and Test
Asset > URP Asset >
Quality >
Render Scale > Change Value (Default:
1
)
Windows > Analysis > Rendering Debugger
Rendering >
Map Overlays >
STP
TTA Debug Mode > show more info
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