GPU Occlusion Culling
URP only. depends on project, test it by yourself
Last updated
URP only. depends on project, test it by yourself
Last updated
Unity Document: <>
Occlusion Culling is a function to ignore models from rendering queue when the object is out of frame.
In CPU occlusion culling, if objects is in frame but not seen by camera, such as covered by other object, those objects will still in rendering queue. GPU occlusion culling will solve this problem.
This will reduce many tris and verts on rendering process, but may not gain performance. For higher advantage, a good scene building method and resouces management are a must.
Works on URP 3D Project only.
Setup GPU Resident Drawer
Project Settings > Graphics >
Render Graph > Compatibility Mode (Render Graph Disabled)) > Off
Asset > URP Asset >
GPU Occlusion Culling > on